Thursday 17 December 2009

End of Term Review


BOY XOOX IMAGE FROM PERSONAL PROJECT

During this term, I have been developing my skills and working on my own illustration style. This has moved me to take a graphic designers approach because I’ve been following the design principles. There were five main projects this term and each had differing outcomes.
For my personal project, I wanted to create a working library of objects that were interchangeable allowing me to re-use elements wherever a design aloud this. So eyes could also be wheels and so on. What I found out about this is there are limitations to how much a detail an element can hold. Testing them help me understand what worked. A lot of symmetry and paternal worked well, it was mostly the simpler ones with forty-five degree angle triangles, squares and circles. I produced some posters using this method and I used a grid and a black illustrator outline. This gave very structured designs that had a bold directness due to their uniformity. If I continued to work this way I would have to answer most if not all briefs set directly objectively. This directness pay off due to shape relation, this is a good thing for me to grasp for later projects. As far as reference goes I have been looking a lot in pattern books and generally simple design like building blocks.
The next project was the times cover project, I started by drawing ideas that I thought would work with the design system I created. It was funny that I had to remake most of the shapes again as they were not fitting into place, so there were some design issues emerging because I wanted it to look dynamic and slot together better, Also I used new shapes because I wanted it in colours that related to the project, in this case science. To add more dynamics I re-used a black line for the three spot images and drop the black line for the cover. This then made me think do I even need the black line, it isn’t adding to anything maybe it was just a comfort thing for me to see it.
We then got given a short one week brief, It was for Lloyds TSB and let you decide yourself what area of banking you would illustrate within set restrictions. After several sketches I decided to illustrate a man placing with giant building blocks that spelt out the word excel as I work to an idea that I have set till it has a message but makes you want to be part of whatever it is. I felt this was one of my strongest images this year as it conveyed no real answer but a sense of achievement.
After that we did a project with Andy Martin about seasonal winds for a calendar. This one I felt I didn’t explore to the best of my abilities as my sketches weren’t thought about fully so I should have spent more time on them. I wasted time here making shapes for a bad idea and therefore failing to create a design that works visually.
The last brief was for a competition, it was optional as to which one you choose. I went for the Monster Munch brief as it seemed there weren’t many rules and it allowed me to be very playful or creative. The brief noted bits of the time period and an aspect I liked was about Atari games. So my main concept was a monster munch game type thing. I don’t yet have flash game designing skills so I made a video of what it might look like instead. I wish I hadn’t spent so much time on the animation as I could have made lots of mini toys, key-rings and stickers. There were other game related ideas I had like a life size monster munch game with a huge dice and masks to put on. During Christmas I want to carry on making some of this stuff even if it’s just at a mock up stage and feel I should try to uses a bigger budget for this kind of project.(wood or plastic or huge prints)I’m still learning.

Thursday 10 December 2009

Nonograms




Have a look at this, in regard to the Monster Munch project it might be an interesting take on the animation / game.
Its the 1995- 2007 Nintendo version of Hanjie puzzles or Nonograms the way they build is interesting and has links with your interest in Japanese culture and gaming and the visual language you are developing.