Monday, 19 October 2009

DEADLINE - Post- it stop motion





I saw this on T.V the other night and just thought wow! Such a lot of hard work and well worth the result. It's like old school computer graphics and the post-it notes become like pixels. See the full version here and also a behind the scenes - explaining how it was done.

Tuesday, 6 October 2009

Asymmetry

Pros and cons of asymmetry.
A big plus is it adds visual excitement, but a bad point is it makes constructing the image harder.
An unofficial rule is that when working on such a design you must use one third or two thirds asymmetrical.(This is a rule to be followed as a graphic designer.)

Friday, 11 September 2009

Working to a new style



Currently I have been working on a style that has a symmetrical/Tessellational parts. To help me create such works I will make a illustration libaray this will consist of objects that in most cases will be interchangeable, for example there will be folders of eyes, head shapes and hair. When these are put togther thay will formulate the head of the image. In some cases like the eye folder these will dubble up as wheels or a repeate pattern. This consept is one way of makeing lots of charactors with out having to re-make the same object over and over. Another good point is that the re-useable items are archieved systematicaly and are therefor easy to find. Ultmatly I will have to sample test them and hopefuly thay will be come as good as the example image that I have put up on this blog.

Two artists I intend to research in depth during the project are Ryan Hughes and Henning Wagenbreth, both use archiving systems to crate there work. Henning Wagenbreth has even taken this idea to the next level by creating a keyboard command process that involes typing with the keypad to place objects. Other areas I will research are the historys of pattern, structure, symmetry and graphic design. I still want to keep a childish and playful charm if possible and will most likely explore game-design of postmodern theory.

If all goes well and my libaray of imagery pays off fully and is vast enough, I will be able to work for editorials, design books, storybooks and game charactors a large slection of illustration. And some of this work will be available on a website thats soon to come.

Thursday, 13 August 2009

Appropriation


How to easily appropriate art. I have remade this image in illustrator as you can see, this is consturucted by copying some of the sculptures propererties: shapes, scale and colour in this case.

Jesse Reno

First and foremost, I would like to reference Jayne Allen-Whittingham here as I read her post with interest. Jesse Reno was a dedicated autodidact as she had no formal education and simply drew her inspiration from a combination of contemporary pop and primitive ancient cultures of Africa and South America. She's inspirational to me as I would simply like to illustrate and do not feel that the critical studies side of my degree is especially relevant to the type of material I would like to produce. The pretentious art critics who adopt their own spin on their interpretation of other's work cannot possibly be inside the artist's head and therefore cannot appreciate raw expression. In the majority of cases, art critics overemphasize the art's semantics, resulting in incorrect information about the work as a whole and often mistakenly miss the simplicity and humour that the artist wanted to convey.



Jesse Reno has created a provocative and disturbing dark image here. The skeletal characater appears anguished and impoverished, the effect has been cleverly achieved by the use of vibrant colours interspersing a muddy background. My initial thoughts were that this image had a 'Brazilian' feel.



I think this image of 'Spoiled' looks like a 'Judgement Day for Animals'. An irregular sketch which incorporates both washed and blocks of colour. Linear streaks emphasize the shapes of the foreground characters.



This has a religious feel to it. The characters look like they're in coffins and that some crucifictions have occurred.

Paint Drip (Full size when Clicked on)



This is one of the mark-making images from last year. I miss the freedom of mark-making, I want to push myself to do more. Anyway, I made this by changing the colours on photoshop, it makes a decent computer background. I like it, however it's moving a little away from illustration but maybe the diversity doesn't matter.

Wildlife Background (full size when clicked on)



I made this image by re-using old college work and new illustrator files to get this effect. The purple character (Ste) was designed to have a mirror effect. The worm guy (Gerard) is supposed to be sinister looking even thought it was made in illustrator, as I was looking at Gerard Scarfe's imagery beforehand, so something he did had initiated this twisted evil spark.